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Fuse for macOS 1.4.1 Released

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A new version of Fuse for macOS has been released at the dedicated sourceforge project:

https://sourceforge.net/projects/fuse-for-macosx/

Note that this release requires Mac OS X 10.8+

Emulation core improvements:
  • Improvements to the loader acceleration code to reduce errors - Blood Brothers, City Slicker, Driller, Dynamite Dan, Games Compendium (by Gremlin), Joe Blade II, Kokotoni Wilf, Powerplay, Saboteur, Trapdoor and Zanthrax now all load successfully (thanks, windale and ub880d) (Philip Kendall).
  • Multiface 3 returns values stored from ports 0x1ffd and 0x7ffd (thanks, Fredrick Meunier) (Sergio Baldoví).
  • Set contention for DivIDE/DivMMC EPROM memory and clear data to 1's (Sergio Baldoví).
  • Fix generation of malformed RZXs (thanks, Nicholas Naime) (ub880d).
Debugger improvements:
  • Add new "tape:microphone" and "spectrum:frames" system variables to allow access to the current tape level and frame count since reset (Philip Kendall).
Deprecated features removed:
  • All Z80 variables in the debugger must now be referenced as "z80:NAME" rather than just "NAME" e.g. "set z80:af 0x1234" rather than just "set af 0x1234" (Philip Kendall).
Various other minor bugfixes.

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