Hello
I do not know if this is the right place to put this question
Normally with ZXSpin if I want to save a binary file, I'm going to: file -> save binary file
I give him the data of memory address and number of bytes and he records a file with the extension
that wants that it can be .bin for example
Buuut ...
Can you do this with some emulator and machine +2, +3, or another, etc
directly from commands in basic or from machine code, that is not in a TAP and are different files?
In pseudocode it looked something like this:
records the first piece of memory in a binary file
record The second piece of memory in a different binary file
etc etc
Maybe there is some macro or something???
More than anything not to do it by hand since they are many :)
That is to say that it is recorded directly to PC from the emulator as different binary files
I hope to have explained myself well :)
Thank you
I do not know if this is the right place to put this question
Normally with ZXSpin if I want to save a binary file, I'm going to: file -> save binary file
I give him the data of memory address and number of bytes and he records a file with the extension
that wants that it can be .bin for example
Buuut ...
Can you do this with some emulator and machine +2, +3, or another, etc
directly from commands in basic or from machine code, that is not in a TAP and are different files?
In pseudocode it looked something like this:
records the first piece of memory in a binary file
record The second piece of memory in a different binary file
etc etc
Maybe there is some macro or something???
More than anything not to do it by hand since they are many :)
That is to say that it is recorded directly to PC from the emulator as different binary files
I hope to have explained myself well :)
Thank you