i cant get it to list the hdd even though i have loaded a hdf file into both slots. format to doesnt work either. it doesnt even recognize the command. cat asn just shows drive a,b and m. no hdd. cat tab shows nothing. its saying that it has 2 ide drives on boot. how do i access these?
↧
im having problems using the +3e hdd disk system in eighty one
↧
Is there an utility which can sort apart 128 and 48 Snapshots?
Someone knows about Utilities (GUI or commandline, Windows) or another way to sort apart 128k and 48k Snaps?
↧
↧
ZX Fireboot CD
Hi,
I would like to share with anybody who is interesting in with the ZX FIREBOOT CD.
The objective was to create a small, easy-to-download, CD-bootable ZX distribution,
which could be run on old and new PC's, even without a harddisk.
So , If you have an old 486 PC hidden in your basement,
you can use it as a reborn ZX Spectrum.
A soul matters, not a body.
This bootable CD includes:
1. R80 Spectrum emulator by Raul Gomez Sanchez (freeware)
2. Caldera DR-DOS (GPL Free licence)
3. My collection of 42 best Spectrum games
As far as I know all attached games are free available from www.worldofspectrum.org.
I did not attached the games, which distribution was prohibited by vendors,
according to description on World of Spectrum sites.
The ZX FIREBOOT CD is available here:
http://www.dudziarz.art.pl/zxspectrum
It has only 6 MB, so it should be easy to download.
I hope you will find it useful
Best regards
Pawel
pawel.dziemski@gmail.com
I would like to share with anybody who is interesting in with the ZX FIREBOOT CD.
The objective was to create a small, easy-to-download, CD-bootable ZX distribution,
which could be run on old and new PC's, even without a harddisk.
So , If you have an old 486 PC hidden in your basement,
you can use it as a reborn ZX Spectrum.
A soul matters, not a body.
This bootable CD includes:
1. R80 Spectrum emulator by Raul Gomez Sanchez (freeware)
2. Caldera DR-DOS (GPL Free licence)
3. My collection of 42 best Spectrum games
As far as I know all attached games are free available from www.worldofspectrum.org.
I did not attached the games, which distribution was prohibited by vendors,
according to description on World of Spectrum sites.
The ZX FIREBOOT CD is available here:
http://www.dudziarz.art.pl/zxspectrum
It has only 6 MB, so it should be easy to download.
I hope you will find it useful
Best regards
Pawel
pawel.dziemski@gmail.com
↧
ZEsarUX 6.0 stable
Hi!
ZEsarUX 6.0 stable is out! This is a major version, it includes some new machines and a lot of new features and bug fixes :)
You can download it from the usual URL:
https://sourceforge.net/projects/zesarux/
I hope you like it!
Changelog:
Version 6.0. 27 November 2017 - Gunfright edition
Added machine ZX-Evolution TS-Conf
Added machine Chrome (Italian ZX Spectrum Clone)
Added machine MK14
Added lots of new ZEsarUX remote commands (ZRCP). See ZRCP help to know them
Added Visualmem, Poke, Find, Save binary menus also for Sinclair QL
Added QL GUI Style
Added setting to test configuration
Added menu to find and set lives in games
Added menu to view color palettes
Added actions commands to breakpoints, so you can run some actions when a breakpoint is fired
Added up to three AY Chips
Added emulation of other DAC chips appart from Specdrum: Covox, etc
Added Antonio Villena's "Kartusho" cartridge interface
Added quicksave function
Added setting to set 256kb or 512kb on Spectrum 128k machines
Added setting to set F keys (F1, F2, etc) to run different actions: reset, nmi, exit emulator, etc
Added TBBlue features: Sprite chip, Layer2, RTC clock for esxdos, 2 MB RAM, new 8kb block MMU, 9-bit palette, lores mode, layer priorities, partial Next Z80 opcodes (see extras/docs/tbblue/new_opcodes.txt to know which are emulated)
Added ZX-Uno features: Radasoffset and Radaspadding registers, to do hardware scrolling
Added ESXDOS handler so file operations can be done with files stored on your computer hard disk, and not only on virtual mmc/ide files. Examples can be found on extras/media/spectrum/esxdos_handler/. "Classic" mmc/ide emulation by using virtual mmc/ide files can also be used
Added feature "memory zone" to ZRCP and all menus that inspect memory (debug, disassemble, sprites etc): now you can look at all memory zones, for example: full 128kb ram, 64kb rom of +2A, divmmc ram, etc
Added file utils menu, to view files, delete, truncate, etc
Added boot logo
Added setting to allow to load a .sna snapshot file without changing the current machine type
Added setting to allow to truncate a tape file when selecting it as tape out file
Moved folders: docs, media, snap_tests to a "ZEsarUX-extras" package. These folders have been separated from the emulator main distributed file, and the main download have been reduced to 5 MB aprox. The git repository still holds all the files (extras have been moved to folder "extras"), but maybe in the future I will remove them also from the repo.
Moved mmc/ide files location to extras/media/disk_images folder
Improved menu interface:
*menu gui is zoomed when running following machines: QL, TSConf, CPC, Prism, Sam
*menu movement with mouse
*colours are greyscaled when multitask disabled
*allow blinking text, like the input cursor (needs multitask on)
*new splash window type which disappears automatically (needs multitask on). Used only on change memory zones from debug cpu menu, but it will be used on more places probably
Improved debugger:
*you can now set conditions for all flags, written as: FS,FZ,FP,FV,FH,FN,FC
*now you can set breakpoints from command line/config file but not enabled by default. You need --enable-breakpoints setting
*now the multitask setting is not lost when a breakpoint is fired
*now you can repeat last command by pressing enter on ZRCP (requires enabling a debug-setting)
Improved QL emulation: experimental support of LBYTES command, added QL root directory selector for mdv1, mdv2, flp1
Improved Sprite Viewer: Save sprite, TBBlue sprite viewer, inverse sprite, set bpp (8,4,2,1), set palette
Improved stdout driver. Now can show ansi colours
Improved messages windows. Can now find text using f and n
Improved footer. Host CPU % usage on footer is not enabled by default to avoid confussion with emulated CPU speed. You can enable it with a setting. Host CPU % usage is not shown on Windows.
Improved Visual Mem:
*showing also read memory and opcode execution visual mem
*it has a counter (0-255) to see how many times an address has been read/executed
*menu draws different values as red tones, with a configurable bright
Fixed turbo mode and breakpoints. Breakpoints were disabled when changing turbo mode
Fixed latency problems on all audio drivers
Fixed AY sound bugs when volume levels where > 15
Fixed Windows pthreads version
Fixed TBBlue reset i/o ports when reset and hard reset
Fixed Windows freeze issues when doing cpu-step on ZRCP
Updated TBBlue boot loader
Some other minor bugfixes and improvements
Regards,
Cesar
ZEsarUX 6.0 stable is out! This is a major version, it includes some new machines and a lot of new features and bug fixes :)
You can download it from the usual URL:
https://sourceforge.net/projects/zesarux/
I hope you like it!
Changelog:
Version 6.0. 27 November 2017 - Gunfright edition
Added machine ZX-Evolution TS-Conf
Added machine Chrome (Italian ZX Spectrum Clone)
Added machine MK14
Added lots of new ZEsarUX remote commands (ZRCP). See ZRCP help to know them
Added Visualmem, Poke, Find, Save binary menus also for Sinclair QL
Added QL GUI Style
Added setting to test configuration
Added menu to find and set lives in games
Added menu to view color palettes
Added actions commands to breakpoints, so you can run some actions when a breakpoint is fired
Added up to three AY Chips
Added emulation of other DAC chips appart from Specdrum: Covox, etc
Added Antonio Villena's "Kartusho" cartridge interface
Added quicksave function
Added setting to set 256kb or 512kb on Spectrum 128k machines
Added setting to set F keys (F1, F2, etc) to run different actions: reset, nmi, exit emulator, etc
Added TBBlue features: Sprite chip, Layer2, RTC clock for esxdos, 2 MB RAM, new 8kb block MMU, 9-bit palette, lores mode, layer priorities, partial Next Z80 opcodes (see extras/docs/tbblue/new_opcodes.txt to know which are emulated)
Added ZX-Uno features: Radasoffset and Radaspadding registers, to do hardware scrolling
Added ESXDOS handler so file operations can be done with files stored on your computer hard disk, and not only on virtual mmc/ide files. Examples can be found on extras/media/spectrum/esxdos_handler/. "Classic" mmc/ide emulation by using virtual mmc/ide files can also be used
Added feature "memory zone" to ZRCP and all menus that inspect memory (debug, disassemble, sprites etc): now you can look at all memory zones, for example: full 128kb ram, 64kb rom of +2A, divmmc ram, etc
Added file utils menu, to view files, delete, truncate, etc
Added boot logo
Added setting to allow to load a .sna snapshot file without changing the current machine type
Added setting to allow to truncate a tape file when selecting it as tape out file
Moved folders: docs, media, snap_tests to a "ZEsarUX-extras" package. These folders have been separated from the emulator main distributed file, and the main download have been reduced to 5 MB aprox. The git repository still holds all the files (extras have been moved to folder "extras"), but maybe in the future I will remove them also from the repo.
Moved mmc/ide files location to extras/media/disk_images folder
Improved menu interface:
*menu gui is zoomed when running following machines: QL, TSConf, CPC, Prism, Sam
*menu movement with mouse
*colours are greyscaled when multitask disabled
*allow blinking text, like the input cursor (needs multitask on)
*new splash window type which disappears automatically (needs multitask on). Used only on change memory zones from debug cpu menu, but it will be used on more places probably
Improved debugger:
*you can now set conditions for all flags, written as: FS,FZ,FP,FV,FH,FN,FC
*now you can set breakpoints from command line/config file but not enabled by default. You need --enable-breakpoints setting
*now the multitask setting is not lost when a breakpoint is fired
*now you can repeat last command by pressing enter on ZRCP (requires enabling a debug-setting)
Improved QL emulation: experimental support of LBYTES command, added QL root directory selector for mdv1, mdv2, flp1
Improved Sprite Viewer: Save sprite, TBBlue sprite viewer, inverse sprite, set bpp (8,4,2,1), set palette
Improved stdout driver. Now can show ansi colours
Improved messages windows. Can now find text using f and n
Improved footer. Host CPU % usage on footer is not enabled by default to avoid confussion with emulated CPU speed. You can enable it with a setting. Host CPU % usage is not shown on Windows.
Improved Visual Mem:
*showing also read memory and opcode execution visual mem
*it has a counter (0-255) to see how many times an address has been read/executed
*menu draws different values as red tones, with a configurable bright
Fixed turbo mode and breakpoints. Breakpoints were disabled when changing turbo mode
Fixed latency problems on all audio drivers
Fixed AY sound bugs when volume levels where > 15
Fixed Windows pthreads version
Fixed TBBlue reset i/o ports when reset and hard reset
Fixed Windows freeze issues when doing cpu-step on ZRCP
Updated TBBlue boot loader
Some other minor bugfixes and improvements
Regards,
Cesar
↧
Fuse 1.5.0 released
A new release of Fuse, the Free Unix Spectrum Emulator, is now available at the SourceForge project:
https://sourceforge.net/projects/fuse-emulator/
Highlights of this release include:
Many thanks to everyone who's contributed to this release. Source code and binaries for Windows are currenly available on the SourceForge site; compiled binaries for various other platforms should become available in the next few days.
https://sourceforge.net/projects/fuse-emulator/
Highlights of this release include:
- Autoload snapshots replaced by a "phantom typist" which types LOAD "" or similar
- Alkatraz loaders (e.g. Cobra and Fairlight) are now accelerated
- Debugger: Ensure conditional timed breakpoints work correctly
Many thanks to everyone who's contributed to this release. Source code and binaries for Windows are currenly available on the SourceForge site; compiled binaries for various other platforms should become available in the next few days.
↧
↧
Kempston emulation broken?
Take an emulator of your choice (I chose Spectaculator and Spin) and load up Gauntlet 3. Choose to control player 1 with 'Kempston' and play the game. Oh dear! The 'Kempston' doesn't actually move the player in the right directions!
Was this a problem with the original game, or is it a problem with the Kempston emulation? I only ask because I tried another game with Kempston emulation a few days back and the left/right controls were reversed in that too. I put that down to a 'dodgy game', but now I'm beginning to wonder. Trouble is... I can't remember what the other game was now!
Was this a problem with the original game, or is it a problem with the Kempston emulation? I only ask because I tried another game with Kempston emulation a few days back and the left/right controls were reversed in that too. I put that down to a 'dodgy game', but now I'm beginning to wonder. Trouble is... I can't remember what the other game was now!
↧
ZXBaremulator v2.1-VCHIQ beta
Hi & happy new year,
Thanks to the colossal work done by the Circle's library author Rene Stange, we have a feature that, a few months ago, was impossible: HDMI sound.
I'm not fully satisfied with results, but the sound is good 99,9% times. When the PI is HDMI plugged, the sound outputs by the TV set. When is connected to composite video the sound outputs by the 3'5mm video/sound jack.
That's the good news. The not so good news is the PIs A+/B+/Zero are unsupported. The HDMI sound needs many CPU cycles and the ARMv6 based PIs can't cope with so much work.
Remember: it's a beta version, not definitive. The results hardly can be enhanced, so I prefer to release a beta and hear the users.
The image is in Dropbox, and could be used on PI-2/3. kernel7.img
No other features are added.
Best regards
Thanks to the colossal work done by the Circle's library author Rene Stange, we have a feature that, a few months ago, was impossible: HDMI sound.
I'm not fully satisfied with results, but the sound is good 99,9% times. When the PI is HDMI plugged, the sound outputs by the TV set. When is connected to composite video the sound outputs by the 3'5mm video/sound jack.
That's the good news. The not so good news is the PIs A+/B+/Zero are unsupported. The HDMI sound needs many CPU cycles and the ARMv6 based PIs can't cope with so much work.
Remember: it's a beta version, not definitive. The results hardly can be enhanced, so I prefer to release a beta and hear the users.
The image is in Dropbox, and could be used on PI-2/3. kernel7.img
No other features are added.
Best regards
↧
Timex Sinclair palette in FUSE?
Does FUSE support the Timex Sinclair colour palette? I've tried running appropriate software and rom but the palette stays the same as the Ferranti ULA.
↧
ZEsarUX 6.1 BETA
Hi
I have uploaded a new ZEsarUX BETA version 6.1. You can download it from the usual beta url:
https://sourceforge.net/projects/zesarux/files/Beta_and_Snapshot_versions/
There are Mac and Windows compiled versions. For Linux users, you should compile from sources:
https://sourceforge.net/p/zesarux/code/ci/master/tree/
Changelog for this version is:
Version 6.1. 26 January 2018 - Xeno edition
Added BetaDisk and TR-DOS emulation
Added Spectrum +3 emulation
Added Spectrum keyboard ghosting error feature
Added ZX Spectrum Recreated keyboard support
Added setting to exit emulator after a number of seconds (--exit-after)
Added setting to show changelog when updating emulator version
Added actions to file utilities: Copy, Move, Rename
Added setting to write protect IDE, MMC, ZX-Uno Flash
Added setting to disable persistent writes IDE, MMC
Added two more GUI styles: Clean and CleanInverse
Added second Easter Egg ;)
Improved joystick support:
* added joystick test menu
* buttons to events and buttons to joystick configuration are saved on configuration file
Improved OSD keyboard:
* now you can press up to all 40 keys (on Spectrum/ZX80/ZX81) at the same time
* now it can be opened from any place (needs multitask on)
Improved QL emulation:
* experimental support of LOAD, LRUN command
* can now open qlay mdv microdrive image files
Improved file viewer from file utilities:
*specific file viewers for these kind of files: .tap, .zx, .zsf, .sp, .z80, .sna, .spg, .p, .o, .mmc/.ide (fat browser, plus3dos browser), .dsk, .trd, .tzx, .cdt, .flash (zxuno flash, z88 flash, superupgrade flash), .epr, .eprom
*default hexadecimal file viewer for unknown files
Improved messages windows. You can now have an internal clipboard, press key c to copy to it. Press P on file utils to paste contents to a file
Improved menus, a new "tabbed" menus to improve usability and interaction with mouse, joystick and stdout driver: waveform, visualmem, ay player
Improved menu: now character width can be reduced to 7,6 or 5 pixels width
Improved sound: Silence detector does not activate on pthreads versions
Improved default configuration: when the configuration file doesn't exist, the new one has the autosave configuration setting enabled
Fixed TBBlue MMU when using segment 0000-3FFFH
Fixed ZX-Uno emulation: 128kb timings are the same as a Spectrum 128k. When port 1ffd enabled, port FF return FF
Fixed window footer when running Pentagon
I have uploaded a new ZEsarUX BETA version 6.1. You can download it from the usual beta url:
https://sourceforge.net/projects/zesarux/files/Beta_and_Snapshot_versions/
There are Mac and Windows compiled versions. For Linux users, you should compile from sources:
https://sourceforge.net/p/zesarux/code/ci/master/tree/
Changelog for this version is:
Version 6.1. 26 January 2018 - Xeno edition
Added BetaDisk and TR-DOS emulation
Added Spectrum +3 emulation
Added Spectrum keyboard ghosting error feature
Added ZX Spectrum Recreated keyboard support
Added setting to exit emulator after a number of seconds (--exit-after)
Added setting to show changelog when updating emulator version
Added actions to file utilities: Copy, Move, Rename
Added setting to write protect IDE, MMC, ZX-Uno Flash
Added setting to disable persistent writes IDE, MMC
Added two more GUI styles: Clean and CleanInverse
Added second Easter Egg ;)
Improved joystick support:
* added joystick test menu
* buttons to events and buttons to joystick configuration are saved on configuration file
Improved OSD keyboard:
* now you can press up to all 40 keys (on Spectrum/ZX80/ZX81) at the same time
* now it can be opened from any place (needs multitask on)
Improved QL emulation:
* experimental support of LOAD, LRUN command
* can now open qlay mdv microdrive image files
Improved file viewer from file utilities:
*specific file viewers for these kind of files: .tap, .zx, .zsf, .sp, .z80, .sna, .spg, .p, .o, .mmc/.ide (fat browser, plus3dos browser), .dsk, .trd, .tzx, .cdt, .flash (zxuno flash, z88 flash, superupgrade flash), .epr, .eprom
*default hexadecimal file viewer for unknown files
Improved messages windows. You can now have an internal clipboard, press key c to copy to it. Press P on file utils to paste contents to a file
Improved menus, a new "tabbed" menus to improve usability and interaction with mouse, joystick and stdout driver: waveform, visualmem, ay player
Improved menu: now character width can be reduced to 7,6 or 5 pixels width
Improved sound: Silence detector does not activate on pthreads versions
Improved default configuration: when the configuration file doesn't exist, the new one has the autosave configuration setting enabled
Fixed TBBlue MMU when using segment 0000-3FFFH
Fixed ZX-Uno emulation: 128kb timings are the same as a Spectrum 128k. When port 1ffd enabled, port FF return FF
Fixed window footer when running Pentagon
↧
↧
tape creating error in fuse
Hi,
I just discovered a litle error in building a tape in fuse.
if you BREAK the saving at the moment zx is waiting for a keypress, the HEADER is already written.
At least, after breaking a single header is found written on the tape while the saving should be cancelled fully.
something with correct following order, or breaking is a keypress aswell ??? for a 'c loop' that might be equal
i did not yet install v1.5.0 so i should do and perhaps(!!!) find the location my self.
I just discovered a litle error in building a tape in fuse.
if you BREAK the saving at the moment zx is waiting for a keypress, the HEADER is already written.
At least, after breaking a single header is found written on the tape while the saving should be cancelled fully.
something with correct following order, or breaking is a keypress aswell ??? for a 'c loop' that might be equal
i did not yet install v1.5.0 so i should do and perhaps(!!!) find the location my self.
↧
Fuse with simple 8 bit hd image
Does anyone know how to setup a hd image under fuse and +3e, I got a 2.9mb image and can mount it under fuse and format to 0,15 and it formats but when I try new data "0>Games",16 I get disk full same as if I try new data "Games",16 etc disk full.
anyone tried fuse with 8 bit ide?
anyone tried fuse with 8 bit ide?
↧
New colour palette for 16K/48K/+ machines, based on ULA YUV voltages
I’ve made a colour palette for 16K/48K/+ machines, based on the YUV voltage tables in Chris Smith’s book The ZX Spectrum ULA.
This colour palette is suitable for ZX Spectrum 16K, ZX Spectrum 48K and ZX Spectrum+ machines, basically machines which use the original Sinclair Ferranti ULA, 5C102E, 5C112E or 6C001E. It is not suitable for 128/+2/+3/+2A machines, as these use a TEA2000 composite video encoder and don’t have the YUV voltages in Chris Smith’s book.
In B R G format:
0 6 8
A7 D 13
7 BD 7
AF C3 12
C 7 BA
B4 D C6
14 BC B9
BC C2 C4
0 6 8
B0 16 1C
18 CE 18
C8 DC 2C
2D 28 DC
DE 36 EF
46 EE EB
F7 FD FF
This colour palette is suitable for ZX Spectrum 16K, ZX Spectrum 48K and ZX Spectrum+ machines, basically machines which use the original Sinclair Ferranti ULA, 5C102E, 5C112E or 6C001E. It is not suitable for 128/+2/+3/+2A machines, as these use a TEA2000 composite video encoder and don’t have the YUV voltages in Chris Smith’s book.
In B R G format:
0 6 8
A7 D 13
7 BD 7
AF C3 12
C 7 BA
B4 D C6
14 BC B9
BC C2 C4
0 6 8
B0 16 1C
18 CE 18
C8 DC 2C
2D 28 DC
DE 36 EF
46 EE EB
F7 FD FF
↧
Emulation Overload!!
So, **** hit fan on various fronts (including real life, which was far more serious than all this online shenanigans) a little while ago and I made the conscious decision to step back detach myself for a while.
Well I tried but I couldn't so decided to throw myself into updating all my emulators and release them all in one go.
So here they are.
Spud
Spud81
Spud80
SpudACE
SpudACEDS
Any problems, issues or idea you can contact me here or on the WoS FB page.
I do have ideas for more stuff, including one I saw this morning where someone was looking at Spectrum games with the attributes turned off and finding out the secrets behind the graphics (I think the game was Trapdoor), that sounds intriguing and I'll investigate that.
Anyway, enjoy, play with, complain about or just ignore them!!!
Well I tried but I couldn't so decided to throw myself into updating all my emulators and release them all in one go.
So here they are.
Spud
Spud81
Spud80
SpudACE
SpudACEDS
Any problems, issues or idea you can contact me here or on the WoS FB page.
I do have ideas for more stuff, including one I saw this morning where someone was looking at Spectrum games with the attributes turned off and finding out the secrets behind the graphics (I think the game was Trapdoor), that sounds intriguing and I'll investigate that.
Anyway, enjoy, play with, complain about or just ignore them!!!
↧
↧
Light gun emulation status?
Hi there,
The 1989 chapter is going to mention the Sinclair Magnum and Cheetah Defender light guns, and I'd like to get some decent footage of a couple of lightgun games.
Do any emulators (that run on PC hardware) emulate either light gun accurately at this time?
The 1989 chapter is going to mention the Sinclair Magnum and Cheetah Defender light guns, and I'd like to get some decent footage of a couple of lightgun games.
Do any emulators (that run on PC hardware) emulate either light gun accurately at this time?
↧
Fuse 1.5.1 released
A new release of Fuse, the Free Unix Spectrum Emulator, is now available at the SourceForge project:
https://sourceforge.net/projects/fuse-emulator/
Highlights of this release include:
Many thanks to everyone who's contributed to this release. Source code and binaries for Windows are currenly available on the SourceForge site; compiled binaries for various other platforms should become available in the next few days.
https://sourceforge.net/projects/fuse-emulator/
Highlights of this release include:
- Prevent crash when we try to disassemble an instruction with many DD or FD prefixes.
- Fix crash when setting debugger variables.
- Prevent crash when we try to profile an instruction with many DD or FD prefixes.
- GTK+ UI: Improve behaviour of default button on dialogs.
- GTK+ and win32 UIs: Support hex numbers in load/save binary and pokefinder dialogs.
- SDL UI: Allow to select the video mode used in full-screen.
Many thanks to everyone who's contributed to this release. Source code and binaries for Windows are currenly available on the SourceForge site; compiled binaries for various other platforms should become available in the next few days.
↧
Fuse for macOS 1.5.1 Released
A new version of Fuse for macOS has been released at the dedicated sourceforge project:
https://sourceforge.net/projects/fuse-for-macosx/
Note that this release requires Mac OS X 10.8+
Debugger improvements:
https://sourceforge.net/projects/fuse-for-macosx/
Note that this release requires Mac OS X 10.8+
Debugger improvements:
- Prevent crash when we try to disassemble an instruction with many DD or FD prefixes (Philip Kendall; thanks, Miguel Angel Rodríguez Jódar).
- Fix crash when setting debugger variables (Gergely Szasz).
- Ensure conditional timed breakpoints work correctly (Philip Kendall).
- Prevent crash when we try to profile an instruction with many DD or FD prefixes (Philip Kendall; thanks, Sergio Baldoví).
- Autoload snapshots replaced by a "phantom typist" which types LOAD "" or similar.
- Alkatraz loaders (e.g. Cobra and Fairlight) are now accelerated (Philip Kendall).
↧
ZXBaremulator v3.0
Hi all,
I've released a new version for my bare-metal emulator ZXBaremulator. The enhancement list and binaries can be found on my project web page: zxmini.
Best regards
I've released a new version for my bare-metal emulator ZXBaremulator. The enhancement list and binaries can be found on my project web page: zxmini.
Best regards
↧
↧
EmuZWin hack
Hi, i have update last version of brilliant EmuZWin writen by Vladimir Kladov to work with modern OSes and implement new tokens for builtin asm.
Plese, help me with testing on some modern Windows versions (8,10)
DOWNLOAD TEST VERSION
![pic1.png]()
In the !tests subfolder there is a coupe of test programs to see new tokens in action including a simple way to autobuild tap and trd.
New asm tokens:
PAGE <number>
Set the current memory page to top memory. It's more clean than was (ORG RAM 4,49152 or ORG RAM 2,32768) e.t.c
SAVEBIN "file.bin",startAddress,size
Save a block of RAM to disk for building a final release
RUN "filename"
Run external programm, like bat file or so.
See a quick test example in !tests folder. It plays music by 1.2.3.4.5.6 buttons and fill all the pages.
Have fun!
Plese, help me with testing on some modern Windows versions (8,10)
DOWNLOAD TEST VERSION

In the !tests subfolder there is a coupe of test programs to see new tokens in action including a simple way to autobuild tap and trd.
New asm tokens:
PAGE <number>
Set the current memory page to top memory. It's more clean than was (ORG RAM 4,49152 or ORG RAM 2,32768) e.t.c
SAVEBIN "file.bin",startAddress,size
Save a block of RAM to disk for building a final release
RUN "filename"
Run external programm, like bat file or so.
See a quick test example in !tests folder. It plays music by 1.2.3.4.5.6 buttons and fill all the pages.
Have fun!
↧
ZXBaremulator v3.H(ikoki) Beta
Hi,
Thanks to a Recreated ZX kindly donated by Hikoki, I've added support for it to ZXBaremulator.
Now two keyboards can be connected to the PI, one USB standard keyboard and a Recreated ZX keyboard. The RZX keyboard needs to be configured in "Game" mode (switch in A position). The RZX keyboard will work by himself, but the special keys can't be acessed, so isn't possible to load any game. The logical combination is RZX+standard USB keyb.
The beta version can be downloaded from here: kernel7.img
MD5: e5bf681e218962f2a6074dcf589d8340
Best regards
Thanks to a Recreated ZX kindly donated by Hikoki, I've added support for it to ZXBaremulator.
Now two keyboards can be connected to the PI, one USB standard keyboard and a Recreated ZX keyboard. The RZX keyboard needs to be configured in "Game" mode (switch in A position). The RZX keyboard will work by himself, but the special keys can't be acessed, so isn't possible to load any game. The logical combination is RZX+standard USB keyb.
The beta version can be downloaded from here: kernel7.img
MD5: e5bf681e218962f2a6074dcf589d8340
Best regards
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IF2 Rom snapshot creation
Hi,
is it possible convert a Speccy 16k snapshot to a Interface 2 Rom file?
I've the original Ultimate Pssst, Cookie, Trans-am and Jetpac tapes and I would like to make rom files to complete my IF2 rom collection for personal use only (without troubles with copyright laws :wink:).
Thanks in advance!
is it possible convert a Speccy 16k snapshot to a Interface 2 Rom file?
I've the original Ultimate Pssst, Cookie, Trans-am and Jetpac tapes and I would like to make rom files to complete my IF2 rom collection for personal use only (without troubles with copyright laws :wink:).
Thanks in advance!
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